Oto's index is an educational computer game, based on programming
concept of one and two dimensional arrays. It was created by a group of 4th
year undergraduate students of Faculty of Education in Ljubljana. It runs on
eAdventure game engine and it is designed for students of second triennium in
elementary schools.
The game's main goal is to strengthen students' algorithmic thinking,
approaching programming concept of one and two dimensional arrays to
students and connecting these concepts with real life forms of arrays. Since
the elementary school curriculum does not include distinctly programming
courses, the game can be used as part of computer literacy course or extracurricular
computer science activities.
Oto's index provides the player with appropriate challenges and motivates him
via feedback to achieve set educational goals. Players do not need any special
prior knowledge to play and the game itself is designed to be simple and
understandable for use. It runs in a single player mode and each player has
an option of advancing at his own tempo. The main content goal is the care for a dog called Oto, who represents the key
motivation for solving problems inside the game. With successful completion
of tasks, the player collects different goods for his Oto and thus increases
Oto's satisfaction. At the same time he or she is subconsciously learning about
programming concept of one and two dimensional arrays.
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