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Izdelava 3D človeškega lika za animacijo v programu Blender
ID Peternel, Klementina (Avtor), ID Iskra, Andrej (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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Izvleček
V diplomskem delu smo raziskali in sistematično predstavili postopek zasnove, priprave ter izdelave 3D-lika, pripravljenega za animacijo v programu Blender. Izdelava animacijskega lika predstavlja kompleksen proces, ki združuje tehnično znanje, razumevanje tridimenzionalnega prostora in kreativno oblikovanje znotraj produkcijskega cevovoda 3D-animacije. Namen diplomskega dela je bil preučiti celoten proces, od idejne zasnove lika do njegove funkcionalne realizacije v animiranem okolju. V teoretičnem delu smo obravnavali temeljne koncepte delovanja 3D-prostora, osnovne principe digitalnega modeliranja ter različne tehnike, ki so ključne za ustvarjanje kakovostnega 3D-lika. Posebno pozornost smo namenili topologiji, teksturiranju, UV-razvijanju, uporabi teksturnih map in principom sistema postavitve kosti. Razložili smo metode Kinematike z delovanjem naprej in inverzne kinematike ter njihove prednosti in omejitve, kar omogoča razumevanje, kako se gibanje prenese na mrežo modela. Prav tako smo podrobneje predstavili koncept uteži in njegovo vlogo pri nadzoru deformacij mreže. Teoretični del služi kot strokovna osnova, ki podpira praktični del naloge in zagotavlja univerzalno podlago za razumevanje tehnik 3D-modeliranja in animacije. V praktičnem delu smo opisali razvoj avtorskega 3D-lika, pri čemer smo korak za korakom predstavili modeliranje, optimizacijo topologije, izdelavo materialov in pripravo lika na animacijo. Poseben poudarek smo namenili postavitvi sistema kosti, ki predstavlja tehnološko najzahtevnejši del postopka, saj omogoča pravilno delovanje skeletnega sistema in naravno deformacijo mreže. Razložili smo vse odločitve pri oblikovanju lika, izbiri tehnik in uporabi orodij ter predstavili testiranje in prilagoditve med procesom. Zaključna animirana sekvenca dokazuje uspešno izvedbo projekta in preverja funkcionalnost lika v animiranem okolju. Celoten proces nam je omogočil, da smo razvili celovito razumevanje vseh faz izdelave 3D-lika in povezave med teoretičnimi načeli in praktično izvedbo. Delo poudarja, kako pomembna je sistematična priprava, dosledna uporaba standardnih tehnik in premišljeno kombiniranje ustvarjalnih in tehničnih postopkov, da se doseže kakovosten in funkcionalen animacijski rezultat.

Jezik:Slovenski jezik
Ključne besede:3D-lik, sistem postavitve kosti, modeliranje, teksturiranje.
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2026
PID:20.500.12556/RUL-187314 Povezava se odpre v novem oknu
Datum objave v RUL:10.09.2026
Število ogledov:130
Število prenosov:17
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Creating animation-ready 3D human rig in Blender
Izvleček:
In this thesis, we have explored and systematically presented the process of designing, preparing, and creating a 3D character ready for animation in Blender. Developing an animated character represents a complex process that combines technical knowledge, an understanding of three-dimensional space, and creative design within the 3D animation production pipeline. The purpose of this thesis was to examine the entire workflow, from the conceptual design of the character to its functional realization in an animated environment. In the theoretical part, we addressed fundamental concepts of 3D space, basic principles of digital modeling, and various techniques essential for creating a high-quality 3D character. We paid particular attention to topology, texturing, UV unwrapping, the use of texture maps, and the principles of rigging. We explained both Forward Kinematics and Inverse Kinematics methods, including their advantages and limitations, which allowed us to understand how motion is transferred to the character mesh. Additionally, we presented the concept of weight painting in detail and its role in controlling mesh deformation. The theoretical part serves as a professional foundation that supports the practical work and provides a universal basis for understanding 3D modeling and animation techniques. In the practical part, we described the development of an original 3D character, presenting step by step the modeling, topology optimization, material creation, and preparation of the character for animation. Special emphasis was placed on rigging, which represents the most technically demanding part of the process, as it enables correct skeletal movement and natural mesh deformation. We explained all design decisions, the choice of techniques, and the use of tools, as well as testing and adjustments throughout the process. The final animated sequence demonstrates the successful execution of the project and verifies the character’s functionality in an animated environment. The entire process allowed us to develop a comprehensive understanding of all stages of 3D character creation and the connection between theoretical principles and practical implementation. This work emphasizes the importance of systematic preparation, consistent application of standard techniques, and thoughtful integration of creative and technical processes to achieve a high-quality and functional animated result.

Ključne besede:3D character, rigging, modeling, texturing.

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