Podrobno

Empowering NPC dialogue with environmental context using LLMs and panoramic images
ID Radež, Grega (Avtor), ID Bohak, Ciril (Avtor)

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URLURL - Izvorni URL, za dostop obiščite https://arxiv.org/abs/2604.19192 Povezava se odpre v novem oknu

Izvleček
We present an approach for enhancing non-playable characters (NPCs) in games by combining large language models (LLMs) with computer vision to provide contextual awareness of their surroundings. Conventional NPCs typically rely on pre-scripted dialogue and lack spatial understanding, which limits their responsiveness to player actions and reduces overall immersion. Our method addresses these limitations by capturing panoramic images of an NPC's environment and applying semantic segmentation to identify objects and their spatial positions. The extracted information is used to generate a structured JSON representation of the environment, combining object locations derived from segmentation with additional scene graph data within the NPC's bounding sphere, encoded as directional vectors. This representation is provided as input to the LLM, enabling NPCs to incorporate spatial knowledge into player interactions. As a result, NPCs can dynamically reference nearby objects, landmarks, and environmental features, leading to more believable and engaging gameplay. We describe the technical implementation of the system and evaluate it in two stages. First, an expert interview was conducted to gather feedback and identify areas for improvement. After integrating these refinements, a user study was performed, showing that participants preferred the context-aware NPCs over a non-context-aware baseline, confirming the effectiveness of the proposed approach.

Jezik:Angleški jezik
Ključne besede:context-aware NPCs, immersive gameplay, environmental perception, dynamic interaction systems, LLM, NPC, development, games
Vrsta gradiva:Drugo
Tipologija:1.25 - Drugi sestavni deli
Organizacija:FRI - Fakulteta za računalništvo in informatiko
Status publikacije:Objavljeno
Različica publikacije:Objavljena publikacija
Leto izida:2026
Št. strani:24 str.
PID:20.500.12556/RUL-182224 Povezava se odpre v novem oknu
UDK:004.8:004.93:795
ISSN pri članku:2331-8422
DOI:10.48550/arXiv.2604.19192 Povezava se odpre v novem oknu
COBISS.SI-ID:276852995 Povezava se odpre v novem oknu
Datum objave v RUL:04.05.2026
Število ogledov:222
Število prenosov:162
Metapodatki:XML DC-XML DC-RDF
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Gradivo je del revije

Naslov:ArXiv.org
Skrajšan naslov:ArXiv.org
Založnik:Cornell University Library
ISSN:2331-8422
COBISS.SI-ID:10638614 Povezava se odpre v novem oknu

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:zavedanje okolja, dinamični pogovori, kontekstualno obči NPC-ji, LLM, NPC, razvoj, igre

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