This thesis examines the use of a full-body motion capture suit in the development of a computer game using the Unity engine. We present the main motion capture technologies, with a focus on inertial systems, and their practical application using the Rokoko Smartsuit. In addition, we performed motion capture based on a single camera and optical tracking, and we analyzed and compared both approaches in terms of animation quality and accuracy. The captured animations were processed in Rokoko Studio and Blender and subsequently imported into Unity. The results demonstrate that a motion capture suit provides more stable and accurate animations and represents an accessible and effective solution for smaller game development projects.
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