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Effects of storytelling on user experience and performance in VR : a case study of Steady the drums!
ID
Žnideršič, Klara
(
Avtor
),
ID
Pregelj, Zala
(
Avtor
),
ID
Pesek, Matevž
(
Avtor
)
PDF - Predstavitvena datoteka,
prenos
(1,68 MB)
MD5: 8FD77C7A13627FFD7EED26EC88109831
URL - Izvorni URL, za dostop obiščite
https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1674655/full
Galerija slik
Izvleček
Introduction: Storytelling is widely recognized as an effective tool for increasing engagement and motivation in digital games and learning environments. However, its application and impact in virtual reality (VR) is still under-researched due to the relative novelty of VR technology. In this study we explore the integration of storytelling elements into the game Steady the Drums! and examine their impact on user experience, performance and overall game appeal. Methods: A comparative analysis was conducted with two groups: one group played a standard version of the game and the other a version enriched with a narrative. As the game aims to improve rhythm perception and skills, its impact on performance improvement in Tapping-PROMS tests was also assessed. Results: Storytelling improved the perceived hedonic qualities of the game and increased user engagement and interest. However, participants playing the storytelling version showed slightly lower focus and performance on rhythmic tasks compared to the non-storytelling group. Despite this, both groups demonstrated significant improvements in rhythmic skills. Discussion: The findings suggest that while storytelling enhances enjoyment and engagement, it may slightly reduce task-focused performance in rhythm-based activities. Nevertheless, the observed improvement in rhythmic skills across both groups emphasizes the educational value of the game.
Jezik:
Angleški jezik
Ključne besede:
virtual reality
,
storytelling
,
rhythm training
,
game
,
educational technology
Vrsta gradiva:
Članek v reviji
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
FRI - Fakulteta za računalništvo in informatiko
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2025
Št. strani:
14 str.
Številčenje:
Vol. 6, art. 1674655
PID:
20.500.12556/RUL-176102
UDK:
004.946:37
ISSN pri članku:
2673-4192
DOI:
10.3389/frvir.2025.1674655
COBISS.SI-ID:
257251331
Datum objave v RUL:
21.11.2025
Število ogledov:
84
Število prenosov:
12
Metapodatki:
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Objavi na:
Gradivo je del revije
Naslov:
Frontiers in virtual reality
Skrajšan naslov:
Front. virtual real.
Založnik:
Frontiers Media S. A.
ISSN:
2673-4192
COBISS.SI-ID:
56060163
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
navidezna resničnost
,
pripovedovanje zgodb
,
trening ritmičnih sposobnosti
,
igra
,
tehnologije v izobraževanju
Projekti
Financer:
Drugi - Drug financer ali več financerjev
Številka projekta:
C4350-24-927003
Naslov:
“TeachXR - Use of Extended Reality in Education”
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