In this thesis, we developed an interactive VR application for uterus visualization,
allowing precise exploration of anatomical structures and analysis
of ultrasound data. Using Blender and 3D Slicer, we prepared and aligned
volumetric and mesh data, and in Unity we implemented features for displaying
an aligned mesh with ultrasound texture, visualizing distances from
the average uterus shape, interactive movement of cutting planes, switching
between external and internal views, and adjusting the transfer function.
The application is intended for VR use in educational and research contexts,
providing a more intuitive and detailed analysis of uterine anatomy. The
solution was implemented and tested on the Meta Quest 2.
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