The master’s thesis explores the development of a multiplayer game in
extended reality, with a focus on technical challenges such as device tracking
accuracy and efficient real-time communication. As part of the research,
a game prototype was developed for the Meta Quest 3 headset, enabling
multiple users to play simultaneously in a shared physical and digital space.
Two studies were conducted. The hardware study measured the positioning
accuracy of the Meta Quest 2 and Meta Quest 3. The results showed that
the newer model provides higher accuracy and reliability. The user study
measured sickness symptoms and player immersion, comparing versions of
the game in mixed and virtual reality. The findings indicated that playing in
mixed reality generally reduces the feeling of motion sickness and enhances
immersion.
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