The thesis focuses on the process of creating an interactive 3D model of an iconic house designed by Ray and Charles Eames, one of the most successful interior design couples of the 20th century. The main focus is on creating an accurate 3D model of the living room of the Eames house, which would allow users to virtually explore and learn in detail about all the architectural and design features.
The theoretical part presents the development and process of 3D modeling, design and rendering. It introduces the main software tools (such as Blender) as well as the significance and use of interactivity in digital environments. The methods of modeling are discussed in more detail, including the creation of various objects, textures, lighting, camera placement, and other elements for optimal interior visualization.
The practical part describes and demonstrates the process of 3D modeling of the Eames house living room space, including furniture, textures, lighting, rendering and adding interactivity. An interactive virtual walk-through was created using the Lapentor web platform, allowing users to explore the virtual space and interact with its elements.
The results of the thesis are static visualisations, panoramic images and an interactive virtual tour. In the discussion, we review and analyse our work process, the challenges encountered throughout the process, and the final results.
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