The master's thesis examined the potential of extended/augmented reality (XR/AR) to enhance the user experience (UX) of learning human anatomy compared to traditional methods and 3D-video presentations. A competition analysis was conducted, followed by the initial planning phase. Two interfaces within a mobile learning application were created: one with a 3D-video representation of the human heart and the other with an AR environment. The Figma tool was used for designing the interfaces. Evaluation: User evaluation of the first version of the interface prototype (alpha) was conducted with a small group of users for both 3D-video and AR functionalities. Feedback and evaluation results were used to refine the developed solution. Each participant worked with both versions of the application, and final adjustments were made based on additional feedback. A combination of quantitative and qualitative methods was used to collect data, including completion time, task success rates, and customer satisfaction surveys. Finally, the results were compared. Results: The research has contributed to the effective integration of AR into anatomy education with practical insights and guidelines. The results may influence existing learning and teaching practices and encourage the understanding and use of augmented reality technologies to improve the learning experience.
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