Podrobno

AlphaZero - whatʹs missing?
ID Bratko, Ivan (Avtor)

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Izvleček
In December 2017, the game playing program AlphaZero was reported to have learned in less than 24 hours to play each of the games of chess, Go and shogi better than any human, and better than any other existing specialised computer program for these games. This was achieved just by self-play, without access to any knowledge of these games other than the rules of the game. In this paper we consider some limitations to this spectacular success. The program was trained in well-defined and relatively small domains (admittedly with enormous combinatorial complexity) compared to many real world problems, and it was possible to generate large amounts of learning data through simulated games which is typically not possible in real life domains. When it comes to understanding the games played by AlphaZero, the program’s inability to explain its games and the knowledge acquired in human-understandable terms is a serious limitation.

Jezik:Angleški jezik
Vrsta gradiva:Članek v reviji
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:FRI - Fakulteta za računalništvo in informatiko
Status publikacije:Objavljeno
Različica publikacije:Objavljena publikacija
Leto izida:2018
Št. strani:Str. 7-11
Številčenje:Vol. 42, no. 1
PID:20.500.12556/RUL-167858 Povezava se odpre v novem oknu
UDK:004.8:004.5:794.1
ISSN pri članku:0350-5596
COBISS.SI-ID:304025600 Povezava se odpre v novem oknu
Datum objave v RUL:17.03.2025
Število ogledov:343
Število prenosov:93
Metapodatki:XML DC-XML DC-RDF
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Gradivo je del revije

Naslov:Informatica : an international journal of computing and informatics
Skrajšan naslov:Informatica
Založnik:Slovene Society Informatika
ISSN:0350-5596
COBISS.SI-ID:746244 Povezava se odpre v novem oknu

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:računalniško igranje iger, umetna inteligenca, strojno učenje, računalniške igre, računalniški šah, računalniški programi

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