In this master's thesis, we explore gamification by creating and integrating the video game D’ARTTALES into teaching visual arts in a high school. The thesis aims to investigate the feasibility of implementing a video game in the teaching process in terms of achieving the learning objectives of the art curriculum, stimulating students' situational and personal interest, providing instruction for individual students (within non-traditional teaching methods), and connecting digital technologies with visual arts. In the theoretical part, we examined different methods of teaching visual arts, the concepts of gamification and video games, and their classification. We focused on artistic and educational video games. We explored the relationship between video games and adolescents and their use in education. We investigated best practices for integrating gamification with video games and assessed their connection to learning objectives in visual arts classes. We highlighted Bloom's taxonomy of cognitive and affective domains and identified the link between students' situational and personal interests. In the empirical part, we designed the artistic–educational video game D'ARTTALES. The research used a combination of descriptive and quantitative methods. Data were collected through a questionnaire embedded in the video game and by analyzing the artworks created by students during gameplay. The study involved 34 second-year students from Ljubljana's international high school program. Data was collected using Google Firebase. The results demonstrated the successful integration of gamification with the videogame into visual arts teaching. Students initially showed curiosity, then an increased interest in conceptual art. They connected the new learning material with their experiences, indicating high situational and personal interest. 93.9% of students rated the experience positively. This contributed to the successful processing and acquisition of the learning material and the creation of artworks. The tailored experience improved students' connection with the learning material. Digital gamification with the D’ARTTALES video game has great potential as an innovative teaching tool in visual arts.
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