Game development has evolved remarkably in recent years in terms of accessibility, performance, and graphics. As games have evolved, so has the range of
freely available game engines, which have their advantages and disadvantages.
I have always wanted to develop games, but I especially wanted to learn
how to develop high-performance and advanced graphics features. I was also
interested in development with the Rust programming language. When I was
looking for the shortcomings of game engines developed in the Rust language,
I came across the Bevy game engine, which seemed very elegant and mature
for the development of even larger projects. Compared to the Bevy game
engine, however, more established game engines such as Unreal Engine and
Unity have a key advantage that significantly increases accessibility and the
target audience of potential users, namely the graphics editor. This thesis
aims to present the entire development cycle of a prototype graphical interface
with the key features that the established game engines with editors already
provide. Through the analysis of existing engines, I have defined the features
that will be developed in the context of this thesis. The outcome of the
thesis is a prototype graphic editor for the Bevy game engine, which will be
freely available. This is to bring the game engine closer to less experienced
programmers who would not even try the engine without an editor.
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