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Strategy for learning microcontroller programming—a graphical or a textual start?
ID
Vrbančič, Franc
(
Avtor
),
ID
Kocijančič, Slavko
(
Avtor
)
PDF - Predstavitvena datoteka,
prenos
(1,16 MB)
MD5: 1A25BF369657EE4D06C7FD9D62A24BD2
URL - Izvorni URL, za dostop obiščite
https://link.springer.com/article/10.1007/s10639-023-12024-9
Galerija slik
Izvleček
Microcontroller programming competencies contribute to the sustainable employability of engineering graduates of both higher and secondary education. To develop the required programming skills, one of the challenges for educators is to determine which programming environments should be implemented in introductory programming courses. Conceptually, graphical (e.g. iconic or diagrammatic) environments appear to be very different from textual environments. Our study focused on a programming course in a mechatronics vocational training programme at the secondary school level in Slovenia. To investigate the expectations of potential employers towards our graduates, we surveyed local companies. Out of 104 respondents, 90 (86.5%) expected graduates to be able to use various programming environments, including upcoming ones. In our study, we divided 114 students into two groups of equal prior knowledge. Group A started the course with a textual programming environment and switched to a graphical one in the second sequence, while group B followed a reverse sequence. Group A achieved better test results after both sequences. Knowledge transfer, as measured by normalised learning gains, was also in favour of group A. We concluded that it is more efficient to start with the textual environment and then continue with the graphical environment. The results of this study open up some challenges for further research to investigate the effectiveness of introductory programming courses based on programmable electronics with students of similar ages. Further research should consider the specific requirements of the different courses but should also the effectiveness of knowledge transfer between different programming environments.
Jezik:
Angleški jezik
Ključne besede:
introductory programming
,
secondary education
,
text environment
,
graphical environment
,
teaching strategies
,
learning strategies
,
improving classroom teaching
Vrsta gradiva:
Članek v reviji
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
PEF - Pedagoška fakulteta
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2024
Št. strani:
Str. 5115–5137
Številčenje:
Vol. 29, iss. 4
PID:
20.500.12556/RUL-148358
UDK:
373.5:62
ISSN pri članku:
1573-7608
DOI:
10.1007/s10639-023-12024-9
COBISS.SI-ID:
159054339
Datum objave v RUL:
18.08.2023
Število ogledov:
1042
Število prenosov:
68
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Objavi na:
Gradivo je del revije
Naslov:
Education and information technologies
Skrajšan naslov:
Educ. inf. technol.
Založnik:
Springer Nature
ISSN:
1573-7608
COBISS.SI-ID:
513146137
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
uvodno programiranje
,
srednješolsko izobraževanje
,
besedilno okolje
,
grafično okolje
,
strategije poučevanja
,
strategije učenja
,
izboljšanje poučevanja v razredu
,
računalniško programiranje
,
tehnika
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