Through the degree paper the technique of animating frame by frame, is presented and executed, it is the best way to recreate the emotions, personality and mood of the cartoon heroes. Cartoon animation requires a lot of drawing and art-theoretical knowledge, theoretical part relies on and takes inspiration from domestic and foreign animators, comparing them to each other and analyzing their way of animating. The animators are Walt E. Disney, Zlatko Grgić, Saša Dobrile, Miki Muster, Zvonko Čoh, Milan Erič, Grega Mastnak and Matej Lavrenčič. The analyzed animators and their works belong to different time periods and geographical locations, which shows a better view of the progress in animation and their mutual influences and similarities.
Theoretical part also includes the basic principles of animation, which is helpful in analyzing cartoon animations of the given authors and in the production of the animation itself.
Practical part covers the presentation of work processes, the necessary equipment, the planning and the entire work process of creating a cartoon animation. Planning process includes the creation of character sketches, drawing of the story outline and main story, drawing of all backgrounds according to the story outline, selection of the main color tones of the backgrounds and characters, as well as determination of camera angles and drawing of character profiles based on them. Then it follows the process of animating frame by frame, according to the straight forward method, which means that the frames are drawn sequentially, from the first, through the intermediate frames, to the last frame. In the last part of the thesis all the scenes are combined into a complete animation, special effects, transitions and sounds are added to make the animation even more unique.
Result of the thesis is the creation of a classic cartoon animation in it a variety of different characters appear, which were recreated through the cartoon drawings, frame by frame. Attention is on the facial features, movements, manner of movement, soundtrack, camera movement, placement of the character in the frame, colors and the entire character design of the heroes, because through these character and mood can be most accurately expressed. At the same time, it is realized that despite the fact that nowadays the animation process is much easier, the classic animation technique still takes a lot of time and requires a great deal of drawing and technical knowledge, but it enables a multitude of different results and interpretations of the given material.
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