In this diploma thesis, we considered Minecraft, the construction survival video game of the Swedish programmer Markus Persson from 2009, as a teaching aid in art classes.
In the theoretical part, we focused on the general usefulness of computer games in lessons at the level of primary school education, or rather we presented the fundamental research findings regarding the use of video games as teaching aids. We highlighted both positive and especially negative findings in connection with the use of computer games on the development of children and adolescents in the school environment.
In the empirical part, we focused on the game Minecraft, the publicly available version of the game called Education edition, which is intended specifically for use in elementary schools. First, we presented the essential aspects of the game, which can be used in art lessons, in connection with the basic teaching methods, with the aim of bringing the peculiarities of art concepts closer to the students. we also pointed out the potential shortcomings of the game when used in a classroom setting.
Video games can be useful didactic tools for learning the specifics of art concepts, especially in the field of architecture and sculpture. Video games can attract students' attention and serve as a motivational tool, especially in the upper grades of primary school education.
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