In the diploma thesis entitled Hybrid animation entitled Kompromis, we determined the purpose of creating hybrid animation, which includes two-dimensional (2D) and three-dimensional (3D) techniques, and finally analyzed and optimized it. The thesis consists of two central parts, namely the theoretical part and the experimental part.
In the theoretical part, we first presented the hybrid animation, as we found out during the market analysis that it is not that common. We focused on computer animation, and so in the following we presented the 2D and 3D process for creating animation and combining objects and characters, and described what problems we might encounter.
In the experimental part, the production of the animation was divided into three parts, namely pre-production, production and post-production. In pre-production, we planned the basic idea, followed by a short synopsis and storyboard. We drew 2D characters in a cartoon style using Adobe Illustrator. Since we were planning an animation where we would insert 2D characters on a 3D animated background, we had to additionally draw the 2D characters frame by frame in order to create the animation. With the help of the Blender software, we planned and produced 3D objects in a realistic style. This was followed by the animation of 3D modeled objects in Blender. Then we transferred the 2D frames into a 3D environment and assembled them and animated them according to the key frames. We exported the recordings frame by frame and imported them into the Adobe Premier Pro program. In it, we determined the correct order of shots and chose the music that best fits the story of the animation. Thus, we have successfully optimized and completed the hybrid animation. The result was a hybrid animation with 2D characters on a 3D modeled background. In addition to the title of the animation Kompromis, we also wanted to show the compromise between 2D and 3D technology and between the real background and cartoon characters. We planned and upgraded this throughout the entire process to get a hybrid animation with 2D characters on a 3D modeled background.
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