Due to the nature of the game, Minecraft servers are limited to the main thread, as many tasks are required to completed synchronously.This in turn prevents larger number of players on a single server.I attempt to evade the problem by scaling the game using a Kubernetes cluster.With that, the problem can be efficiently avoided, but it is important to mention that the solution is not without compromise.With this solution, players are no longer connected to the same world, but are split among multiple.The solution is applicable in situations where the compromise does not affect the quality of gameplay.The goal of this work is to increase the number of players connected to a unified network of servers and with that taking a higher advantage of system resources.
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