The main focus of this master’s thesis is gamification in education, that is the use of game mechanics and game elements in educational context. The intention is to find out how this concept influences the quality of higher education in these two countries, or more specifically to analyse its effect on students’ motivation, engagement and course performances. For this purpose, a case-study analyses of the Faculty of Social Sciences at the University of Ljubljana (Slovenia) and Faculty of Economics at the American University of Europe (Macedonia) were performed, as two representatives of the higher education systems of their respective countries. A triangulation of quantitative (survey) and qualitative (interviews) research methods were used in the process. The results suggest that despite the general positive attitude towards gamification, the teaching staff at these two faculties still predominantly use the conventional, teacher-centred methods of teaching. The concept is well-accepted among the students as well. The findings further demonstrate that gamification positively affects students’ motivation and engagement, as well as their course performances.
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