The master's thesis investigates the impact of the use of an interactive teaching tool in geometry lessons in the last three years of primary school. I was interested in whether an in-depth design concept for an interactive learning tool with a better user experience for children could help to facilitate geometric and spatial reasoning and consequently make it easier to understand and learn geometric concepts and whether the acquired design concept can be extended to all levels and areas of teaching geometry. I analyzed how students have learned about space and geometry in the last three years, what activities, learning and teaching approaches and tools are used in the process, and the importance of virtual learning environments within the latter. In the practical part of the thesis, I made a prototype of an interactive learning tool consisting of two parts, an interactive theoretical part and interactive exercises for consolidating knowledge according to the principle of gamification. Based on the prototype, I conducted research and evaluated the importance of interactive teaching aids in geometry lessons in primary schools.
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