The purpose of this diploma is learning to use the Godot game engine and
developing a computer game, using its tools. The first part explains the
chosen game genre, when it first appeared and its characteristics. Afterwards
we look at game engines in general, how they developed through time, the
systems that comprise them and their purpose. In the next part we look at
the Godot game engine, how some of its core systems work, how it organizes
projects and how we can program in it. The main part shows the process of
creating our own game. Its structure, what components were used and how
they work. Finally, we look at the steps to export our game to the Windows
and Android platform.
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