In my master thesis I examined validity of a newly developed psychometric instrument CCRacer, a serious game for measuring cognitive control. Cognitive control consists of processes that guide and direct our thoughts and behavior according to current goals. Its components are inhibition, updating, shifting and planning. Most commonly used tests for measuring cognitive control are »paper-and-pencil« tests assesing cognitive control in isolated situations that are not real-life situations. To overcome these limitations we developed a serious game CCRacer – a driving simulation game – containing four tasks for measuring four components of cognitive control. We conducted a validation study with 85 participants and a re-test study with 38 participants. The results confirmed three CCRacer tasks as valid for measuring updating, shifting and inhibition. CCRacer planning task should be modified and its validity further examined on a larger sample. CCRacer tasks were perceived as significantly more interesting than other tasks, and participants also felt more motivated for participating. To summarize, CCRacer seems to be a promising tool for measuring cognitive control and has a lot of potential for use in different populations and for different purposes.
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