The MA thesis explores the idea of using board games designed for mass market in ELT classrooms. This topic is not well researched yet; however, it is an important one, considering the fact that the board game playing population is growing each year, and there are around 3500 new board games produced yearly. The thesis demonstrates that, if used properly, board games can function as useful teaching tools and can be used to help teachers achieve their various teaching aims. It focuses on the positive aspects board games have on learners’ motivation and their creativity, strategic thinking, etc. The empirical part of the thesis focuses on specific board games suitable for ELT classrooms. We selected the board games according to the following factors: game length, accessibility in Slovenia, and the English language factor embedded in the game. Then, we focused on the rules of the games, possible variations to the games and the positive benefits of using them in an ELT classroom. The concluding chapter summarizes the findings.
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