Virtual reality is a term that has been widely mentioned in our technology-oriented society in recent years. The user can be fully immersed in the virtual worlds, for fun as well as for the purposes of education, medicine …
What would be the best way to interact with these virtual worlds? How can user experience be improved?
I decided to create a VR game from scratch and then perform a user study to find out how different types of interaction can affect the user experience.
Is it better for the user to sit or stand? Is the user affected by jumping? What if the game is faster? Is it better to move by teleportation or walking? I wanted to find the answers to all these questions and more.
As a gamer, I was interested in how implementing the same controller used in first person non-VR games would work in VR environment.
In the first chapters I will briefly present the history of virtual reality, followed by a presentation of virtual reality theory (how it works technically, what equipment is needed, etc.), then I will present my experiment, my hypothesis, and comments on the results of all the tests performed, as well as round up my conclusions and discuss them.
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