This thesis is dedicated to educational computer games. It also contains a rough design for educational computer game about art variables. In the first theoretical part, I summarized the findings of important authors from this field – what the game in general is and what is a computer game. I am writing about the learning potential of educational computer games, their benefits and negative experience of use, their impact on learning, study motivation and how playing games in class affects the dynamics between pupils. The game I intend to develop is a mix of a technology and fine art which is why the thesis also describes art variables, as they are the main topic.
In the practical part of my thesis, I described a model for game development– SADDIE, and, combined the model with my personal ideas as well. I described what the image and content would be, sketches of characters are included, what the (pupil) players would do in the fantasy world of art variables and how are the learning goals linked to the final goals of the game.
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